Frame Seductions is an interactive work that that plays with our expectations of the video frame by creating an immersive and surreal space that lies beyond the traditional borders of the screen.
The project explores the concept of looking outside of the video frame by tracking the head movements of people immediately in front of a camera-enabled screen. As people turn their head to the left or to the right the perspective of the video on the screen will change to follow their gaze.
In the language of cinema, hors champ (out of scene) is considered to be the space and time of the filmic world outside of the range of the camera. Viewers of Frame Seductions are able to access material outside of the initial scene, blurring the boundaries between the frame and the hors champ. Lurking in the sidelines of the original scene, various mundane but provocative scenarios are playing themselves out much to the surprise of the viewer.
In the 21st century the concept of the frame persists in incarnations both old and new in painting, video, television, and cinema. Today, in the face of a steadily growing plethora of screens, projections and LCD's the content of the frame has the ability not only to animate but through technological contrivance to also respond to our movements and gaze.
This project is exhibited as a video depiction of several ordinary scenes in the tradition of genre painting. Genre painting or photography depicts aspects of everyday life by portraying ordinary people engaged in common activities. In Frame Seductions however the actions of the people in the scene are often mysterious or nonsensical, creating a slightly surreal, magic-realist atmosphere. Characters appear in several places at once, exit through doors to only reappear elsewhere and are often seen giving the viewer or each other quizzical looks.
- MaterialsCamera, Picture frame, Screen, Computer, Custom Software